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Old Apr 17, 2006, 04:30 AM // 04:30   #161
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Quote:
Originally Posted by remmeh
run past 'em... and if you do run past em after crossing over, be sure to account for the shepherd patrol that will come near where the spiders drop :O i've been killed many a time before by those guys...
Yea, I forget about them half the time, and they nab me!
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Old Apr 17, 2006, 10:23 AM // 10:23   #162
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im confused by all this stuff but i wnna do it, cud anyone go with me for my first try and help with it plz?
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Old Apr 17, 2006, 10:33 AM // 10:33   #163
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k thanks for the help guys
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Old Apr 17, 2006, 03:49 PM // 15:49   #164
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Thanks for the great work.
Does a Composite/Recurve keeps you out of spell range ?
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Old Apr 17, 2006, 05:16 PM // 17:16   #165
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Quote:
Originally Posted by Iskrah
Thanks for the great work.
Does a Composite/Recurve keeps you out of spell range ?
nope... only a Long/Flat bow will keep you out of spell casting range

Quote:
Originally Posted by Lithium,
im confused by all this stuff but i wnna do it, cud anyone go with me for my first try and help with it plz?
i'll take you on a run with me if you want... you'll have to die and spec for an hour tho... not really fun imo but if that's what you want msg me ingame
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Old Apr 18, 2006, 05:29 AM // 05:29   #166
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Excellent Guide! and quite easy to get the hang of: I spend 10K a day on my runs and have managed to get 8 shards thats not counting all the wonderful gloom seeds that drop!

I've tweaked this a little bit:

TWEAK #1: Attribs:

11 inspiration
13 Wilderness (9 + 4 - supped mask)
9 Expertise (8+1)
9 Marksmanship (8+1)

my health is at 446 after a Major Vigor. Works out great!

TWEAK #2: Strategy

I switch out savage shot for distracting shot - the longer recharge means i have to use it more accurately, but it pays off - A spider without his poison for 30 seconds is nothing. Troll Unguent does great! I find myself wishing i had savage shot for the instances where i miss the healing spring, but I think using the shortbow will counter that.

Quote:
Originally Posted by Valerius
flatbows and longbows both have the same range... so that is not the problem
Flatbows have longer range. try using your precious longbow against 6 spirit shephards. Chain Lighting FTL.

I still have trouble consistantly making it to the right half of the forest - ive tried going in the back way, but it was VERY difficult while fighting 3 rock borers and 4 shephards, followed by 3 spiders. Nasty stuff. and there is a patrol that ALWAYS gets me.

Crossing in front of the skeletals is disastrous 50% of the time, since they like to body block me when i get a conveniently timed lag spike

NOTE: I'd have to try switching out dodge for another skill... I'd probably use savage shot because i like it so much
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Old Apr 18, 2006, 05:54 AM // 05:54   #167
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Ive tried this run a few times before, couldnt get the hang of it, can someone whisper me in game and perhaps show me how to do it?
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Old Apr 18, 2006, 11:34 AM // 11:34   #168
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Quote:
Originally Posted by someone, dont remember
Pretty sure you don't have to change your bow's string from Icy to Fiery, since kindle arrows will already achieve that affect for you
Kindle arrows adds fire damage, but it doesnt change ur original damage to fire. Since some of the things u are killing are plants, a fiery bow with a pruning mod owns for instance a dragos flatbows damage.

And flatbow HAS a longer range than longbowm just face it! I tryed doing the run with my fiery longbow of defence instead of dragos, and i ended up getting spammed by all the lightning from the shephards... Stick with flatbow

And btw. A friend of mine said that shards no longer drop without you beeing atleast 2 people in your group! Is that true? that would really ruin the whole point of this farming.
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Old Apr 18, 2006, 12:43 PM // 12:43   #169
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Thanks, again, for this build. I am really starting to get the hang of it and think this run is a lot of fun. Now I only die when I make a stuipid mistakes...

Quote:
And btw. A friend of mine said that shards no longer drop without you beeing atleast 2 people in your group! Is that true? that would really ruin the whole point of this farming.
NOT true. Just picked up 18 shards today.

Quote:
Crossing in front of the skeletals is disastrous 50% of the time, since they like to body block me when i get a conveniently timed lag spike
I found that if you put up TU and PR, then start to run (without Storm Chaser) past the bridge, you can count off the 4 Wild Blows from the skeletons. After the fourth, hit SC and go to the far wall. If you hit SC right away, Wild Blow will end it and you will have a hard time staying alive to get away.
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Old Apr 18, 2006, 02:02 PM // 14:02   #170
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Quote:
Kindle arrows adds fire damage, but it doesnt change ur original damage to fire.
False. Kindle does convert your arrows to fire damage.

It's actually in the skill description:
Quote:
For 24 seconds, your arrows deal fire damage and hit for an additional 3...20 fire damage.
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Old Apr 18, 2006, 02:40 PM // 14:40   #171
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Quote:
Originally Posted by Tuor Son Of Huor
Flatbows have longer range. try using your precious longbow against 6 spirit shephards.
i have... and haven't noticed a difference... i'll try again later... maybe i'm doing something different iono...

Quote:
Originally Posted by Across The Battle
Ive tried this run a few times before, couldnt get the hang of it, can someone whisper me in game and perhaps show me how to do it?
when America has favour... msg me ingame... i'll take you on a run

Quote:
Originally Posted by Look Alive
Kindle arrows adds fire damage, but it doesnt change ur original damage to fire.
i think your thinking of Ignite Arrows cause' Kindle Arrows does change your base dmg to fire
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Old Apr 18, 2006, 03:47 PM // 15:47   #172
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I've swapped out Mantra of Lightning for Favorable Winds and now the flatbows really shine. Spiders are incredibly easy to interrupt now--don't even need to think about interrupting healing spring: normal attacking will 90% just naturally hit it.

+6 damage is nice too, and the spirit acts as a bail buffer--if it gets too hot and you run away they usually focus on the spirit if you run past it and it gives you time to regen and collect yourself.

And I took the advice from a few pages ago: open spiders with Poison Arrow followed immediately by Savage Shot and thier Apply Poison is gone. Usually followed by any attack will interrupt the Healing Spring.

Flatbow + FW = win. A lesson learned in the Tombs I guess.

Last edited by primitiveworker; Apr 18, 2006 at 03:55 PM // 15:55..
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Old Apr 18, 2006, 03:54 PM // 15:54   #173
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Quote:
Originally Posted by Tiny Killer
I found that if you put up TU and PR, then start to run (without Storm Chaser) past the bridge, you can count off the 4 Wild Blows from the skeletons. After the fourth, hit SC and go to the far wall. If you hit SC right away, Wild Blow will end it and you will have a hard time staying alive to get away.
Excellent advice which has become my standard run now.

I run all the way to the wall, and work my way back towards the bridge puilling spiders back to the wall and taking out that nasty mixed patrol before taking out the other hill near the bridge. I like to finish the run at the alternate entrance to the forest.
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Old Apr 18, 2006, 09:49 PM // 21:49   #174
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Quote:
Originally Posted by Tuor Son Of Huor
I switch out savage shot for distracting shot - the longer recharge means i have to use it more accurately, but it pays off - A spider without his poison for 30 seconds is nothing. Troll Unguent does great! I find myself wishing i had savage shot for the instances where i miss the healing spring, but I think using the shortbow will counter that.
I bring both, for that reason. It makes the damage dealing a bit slower though...I've been thinking of switching it out in favor of something else lately, because with a short bow you really don't have to worry about missing Healing Spring. You run into problems when two spiders spawn, and you are forced to use a flatbow, but again, with the Refire rate, it should be few and far between that you miss Heal Spring.

Quote:
Originally Posted by Tuor Son Of Huor
Flatbows have longer range. try using your precious longbow against 6 spirit shephards. Chain Lighting FTL.
I used a flatbow up until I invested in my Firey Flatbow of Pruning. I never noticed a difference. I think maybe the Arc of the Flight has something to do with hitting targets that are uphill from you, but I've not had the opportunity to test it.
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Old Apr 18, 2006, 10:10 PM // 22:10   #175
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Gotta say, great work!! At first it took me about 3 runs to get the hang of it, kept dying at spyders... But all good now.

Got a question for you guys though. I've been going in with Chest run groups, then run off to farm alone. I've had about 14 successfull runs, and have gotten Zero shards or golds..... There are usually 1-2 other people still in the group when I start farming. Should I go in alone to get shards? Does it make any difference at all?

Oh and by the way, if anyone wants to team up to do 2 man runs, whisper me in game I'm sure it will go alot faster.
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Old Apr 18, 2006, 10:17 PM // 22:17   #176
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To make the run past the Skeletons safer just don't go near them till your ready. Impalers catching you with that lucky Barbed Trap will end it in seconds. Also lure them with a flat bow (the arc gives you plenty of time) then use Troll Unguent straight away, then just start running past em. You can wait for a few Wild Blows or just hit SC and leg it. Its a bitch though when you reach the other side to agro 3 spiders

I've been thinking about using Distracting Shot to make interrupting Apply Poison easier. Then i figured that if it survived long enough to use it, it would probably surprise me and i'd miss it so still end up poisoned. Also i use Dual Shot + Savage Shot to sorta 'spike' the Spirit Woods and Spirit Shephards. So i'd lose out on plenty of damage there.

It is tempting to bring FW instead of Mantra, but i would still lose out on that much needed energy (don't have a zealous long/flat bow) to spam attack skills.
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Old Apr 18, 2006, 10:17 PM // 22:17   #177
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You're just pretty unlucky I guess. By myself I can get at least 2 shards per clearing of forest, just give it time. One time I've gotten 6 per run, other times I get 2 and a bunch of dust.
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Old Apr 18, 2006, 10:43 PM // 22:43   #178
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My last run i got nothing, probably becuase i screwed it up big time... the run to the forest went perfectly. Didn't even catch any agro from the first group, was waiting at the ele/mes group to go the skels 60seconds after starting and managed to avoid the skel group without having to lure.

Then after killing the spiders and the patrol i got myself killed vs the 6 shephards thanks to the position detection for GW been uterly shit so i ended up running to the 1 at the back and getting owned....

If i wasn't so prone to mistakes i'd drop Mantra and use FW since i just remembered i can use Storm Chaser for a massive energy bomb every 30 seconds, Mantra seems to keep me alive though against stupid mistakes
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Old Apr 18, 2006, 11:55 PM // 23:55   #179
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Quote:
Originally Posted by Evilsod
My last run i got nothing, probably becuase i screwed it up big time... the run to the forest went perfectly. Didn't even catch any agro from the first group, was waiting at the ele/mes group to go the skels 60seconds after starting and managed to avoid the skel group without having to lure.

Then after killing the spiders and the patrol i got myself killed vs the 6 shephards thanks to the position detection for GW been uterly shit so i ended up running to the 1 at the back and getting owned....

If i wasn't so prone to mistakes i'd drop Mantra and use FW since i just remembered i can use Storm Chaser for a massive energy bomb every 30 seconds, Mantra seems to keep me alive though against stupid mistakes
yeah, the forest enemy positioning system is really, really lagged... i have no idea why.


if you clear the forest completely, you should be getting 3k+ in drops alone if you merch everything
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Old Apr 19, 2006, 02:32 AM // 02:32   #180
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I was curious, about dropping one of the Run Skills for something like Flame Trap, lay as many as you can b4 they start going off and try to pull bersekers thru it. Anyone think this could kill em? Worst case run, they break aggro fairly quick.
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